Monday, 28 October 2013

Matt Rhodes

I see Matt Rhodes as one of the more productive and inspiring concept artists in the game industry right now, known for his works in Mass Effect and Dragon Age (Two games that have considerably different settings to one another), Matt has some pretty wise words to share with future visual developments artists:

"The role of a Concept Artist is the role of an explorer, tasked with charting a world without sunlight..."


The rest of his blogpost can be read here, a really inspiring, and informative read on his experiences:


http://mattrhodesart.blogspot.ca/2013/07/concept-art-behind-scenes.html





  

Much like Claire Hummel, to be a good concept artist, you need to do some proper referencing and researching (Even if you are giving the vaguest of briefs by your higher ups), instead of simply diving right into it, that way you will most definitely have a better idea of what to dish out to show your clients. 

Of course the next thing to do is to constantly explore with doodles, sketches, paintings and storyboards, a proper design process does not only contain polished pieces, but also numerous roughs and concepts that will perhaps never see the light of day, but are in the end, necessary in creating the finished product.


And that is the proper mindset to follow should I hope to ever work in this industry, I can't rush into creating something awesome, a good design will always take time, and will always need thorough researching and lots of exploration.

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