Aside from that, we should also demonstrate an investigation into:
Context/Function: Narrative, Sequence, Satirical, Persuasive, Promote, Agitate, Subvert
Methodology: 2D Traditional, 2D Digital, Stop Motion
Visual Language: Line Quality, Shape, Texture, Composition, Color, Abstract, Realism
We also much take into account that this final piece of work will be presented in a coming show (So no half-butting it, eep) and so this piece of work must define us.
As always, I quickly drew up an outline for myself (It's just a habit that will allow the details to sink in better for me):
Studio Brief Outline |
First Idea Generation |
Revised Idea Generation |
The first idea that game to mind was to do a promotional piece for one of my video game concepts (Since I was around 10 (That was around the time Silent Hill 3 came out I believe), I had found myself drafting down ideas for my own video games and comics that I still dream of getting produced or published in the future), and considering the duration and once again the amount of time I have left, I feel that a teaser trailer of sorts would work best if I was to focus on something narrative.
Aside from listing down old ideas, I had also listed out some elements in relation to that genre as well as what could possibly inspire me further (From video games, other artists and films) that could perhaps improve on those ideas.
Ideas for Fantasy Narrative |
Ideas for Horror Narrative |
Ideas for Sequence Animation |
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