Tuesday, 25 November 2014

Roles in Animation

When it comes down to it, there are a lot of roles that need to be filled when making an animation, especially when working on feature length films. Seeing all the roles we had listed down during a brief brainstorming session, we really are reminded of just how much work we actually do, as we practically take up nearly 90% of these roles with each animation we have worked on in the previous year.



Pre-Production, directors and producers are possibly
the two roles that will see everything all the way
to the end.
Production
Post Production, and this is really just scratching the
surface.
While I suppose a large part of me really does want to do it all, I know deep down I will still need assistance in many areas, such as sound and music design. While we are told to figure out the areas we truly wish to specialise in during our studies here, we were also told that that choice can only truly be made after we graduate, and when we are finally out there working in the industry. They do say that our time at school is going to be one of the best and most enjoyable time in our lives, so we might as well enjoy everything while we still can.

Thankfully, there are most definitely a few areas that I wish to specialise in, and so I do plan on getting some personal works done for my portfolio/showreel before that time comes (Especially when I'm starting to realise now how this year's curriculum isn't giving us much of an opportunity to create new works like last year, it took me this long to figure out that it is more of a dissertation year with lots of thinking and writing, than doing).

A great site to refer to better understand the available roles in the industry is Creative Skillset.

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